The Complete Guide to All Rook Games
No need to search for your instruction manual, we got you covered with a complete guide to all of the games you and your family love to play with rook cards (57 cards plastics).
Kentucky Rook is the most popular game that can be played using the 57 Card Deck. It is also the official tournament game.
First you need a standard 57 Card Deck. You then take out the 1s 2s 3s and 4s from the deck, the dealer shuffles and cuts the deck. Finally the dealer deals the cards so that everyone has 9 cards and there are 5 cards in the middle of the board. These 5 cards in the middle are called the nest.
After the deal the players bid for the privilege of using the cards in the nest and naming the trump suit. The bidding starts with the person to the left of the dealer and passes around clockwise. The minimum bid is 100 and all bids must be increased by multiples of 5. If a player chooses not to increase the bid the bidding passes to the next player. Once a player passes they may not bid for the remainder of the round. Once all, but 1 of the players have passed the player with the highest bid gets to pick up the nest. Then they put any 5 cards back into the nest. They then name the trump suit.
Once the trump suit is been named the play starts with the person to the left of the dealer. That person can play any card face up on the center of the table. The play goes clockwise around the table. Each player may either play a card with the same suit as the first card, or the wild 57th card. If a player reneges, or fails to play the same suit when he or she could have, the error may be corrected in the next play. If it is not discovered until later, the round ends, and the team that made the error loses a number of points equal to the bid, regardless of which team made the bid. The opposing team scores all the counters they captured before the error was discovered.choose to play a card of the trump suit. Finally after each play the person who played the highest card from the trump suit, or if no trump suit cards where played, the highest card from the initial suit wins that set. They get to take the cards and put them face down in front of them. PS the wild 57th card is the highest possible card so if it is played the player wins the cards automatically.
When all rounds have been played each team adds up the value of the cards it won. If the bidding team does not get at least the bid that they made then they will lose points equal to the amount of the bid. The first team to reach 300 points wins.
A player may play cards on an opponent’s play field if:the player has played on his own play field with the required number of runs and sets…
Cards 1 through 9 are 5 points each
Cards 10 through 14 are 10 points each
Rook cards are 25 points each
Tennessee for Two
Over the Top
The 3 players bid for the privilege of naming the trump color as in regular game. Player at left of dealer must start with a bid of 40 or more.
High bidder always seats himself or changes places so as to sit opposite dummy, who becomes his partner for that hand. The 2 other players are his opposing…
Pounce with 57 Cards
If a build pile goes all the way up to 14, the player who played the 14 on the pile must say “Stop” and remove the pile from play. When the pile has been removed and everybody is ready again, the scorekeeper will signal to continue play.
The one-hand rule: No player may use both hands for building,…
As previously stated, when a player goes pounce, all other players must count the number of remaining pounce cards that they have. Each of these cards counts as -2 points against the player’s score.
After each player has made note of this, all build piles, complete and incomplete, are gathered, sep…
One deck of 56 cards is used. The wild 57th card is not used in this game. Cards in each color rank, from low to high:
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
The object of the game is to dispose of all the cards in your hand. There are three ways to get rid of cards: melding, laying off, and discarding.
Melding is taking a combination of cards from your hand, and placing it face up in front of you on the table, where it stays. There are two kinds of com…
Each turn consists of the following parts:The Draw. You must begin by taking one card from either…
When a player goes out, the other players add up the value of all the cards still remaining in their hands, as follows:
All cards are worth the number value displayed on the card. 10s are worth 10 points while 14s are worth 14 points.
Ones are worth 1 point each
The total value of all the cards i…
These optional rules should be discussed and decided by the players before the beginning of the first deal.
Some people play that you can lay down as many melds as you desire in each turn.
Most people allow a player who has not previously melded or laid off any cards to earn a spec…
1 Card. Note: This should be done “Indian style” by placing the card on your forehead without looking at it so you can see all of the other players cards, but do not know what card you have. You then bid accordingly.
Example ScenarioPlayer bids 3 for the round
Players gets 3 tricks at the end of the round
Player is awarded 8 pointsExample Scenario 2Player bids 3 for the…
Scum is a card game based on the ideals of cutthroat American Capitalism: to wit, the rich get richer, and the poor…well, don’t be poor.
Scum works best for four players, but it is possible to play with more. For reasons that will become clear later, you will need at least four to play.
Scum can b…
Scum leads off the next trick with three 6’s. President passes, having no triples. Manager has three 11s but wants to…
Scum can also be played by having a continuous flow of play. Meaning, a round does not officially end until all players have passed. Therefore, the last player to play will get lead and you can choose to keep playing higher and higher in each round that is started.
Another version of scum can inclu…
The first player discards 1s face down into the middle of the table, the next player discards 2s face down, then 3s, 4s, … And so on until you get to 14s and then you go back to 1s.
When it is your turn you can put down as many cards face down as you would like as long as they are the right number….
Hearts with 57 Cards
Whoever has the 2 of green goes first. The first person plays 1 card of 1 color; all other players must play a card of the same color if possible. If you don’t have a card from that color you can play any other card from your hand.
Whoever has the highest card of the starting color wins that point …
In this game getting points is bad. Each red that is played is 1 point and the 57th card is 14 points.
The game continues until 1 player has 100 points or more. When that happens whoever has the least amount of points wins.
Another version of Hearts played with 56 cards has been called golden ten. The rules for this version are as follows:
This is a game for 3 to 7 players, related to Hearts, played with a Rook deck of 56 cards. The cards are of four colors: red, yellow, green and black. In each color there are cards …